Initializing
V O O 3D

CS2 3D Art & Motion Design

Scroll
0+
Years in Counter-Strike
2000
Since CS 1.5
0K+
Render Hours
0%
Handmade Visuals

Selected Works

001 PashaBiceps
Commercial
PashaBiceps
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002 AWP Dragon Lore
Scene Design
AWP Dragon Lore
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003 Karambit Fade
Motion Design
Karambit Fade
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In Motion

Services

01
3D Skin Renders
High-end weapon skin renders with cinematic lighting and studio-quality compositing. Every detail matters.
Blender 4K Output PBR
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02
Scene Design
Custom environment builds and atmospheric scene compositions based on CS2 maps and aesthetics.
Environments Lighting Mood
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03
Motion Design
Animated weapon showcases, intro sequences, and cinematic loops for content creators.
Animation Cinematic After Effects
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04
Thumbnails & Social
Eye-catching thumbnails and social media visuals optimized for YouTube, Twitter, and Steam.
YouTube Twitter Steam
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Tools & Software

Blender
Primary 3D Suite
Cinema 4D
Where It All Started
After Effects
Motion & Compositing
Photoshop
Textures & Post

About Me

Lukas R. aka Voodoo | playing Counter-Strike since 2003. Fascinated by 3D since childhood, I started my journey with Cinema 4D and later switched to Blender to bring the CS2 universe to life through cinematic visuals.

Playing Since
CS 1.5 // 2003
Location
Germany
Focus
CS2 3D Art
Main Tool
Blender

Inquiries

// Payment Methods
PayPal  ·  Bank Transfer  ·  CS2 Skins
CS2 skin payments preferred